Ball#
- class curiosity_gym.core.objects.Ball(position: tuple[int, int], zone_low: tuple[int, int], zone_high: tuple[int, int], color: int = 9)#
Non walkable grid object that can be moved by agent interaction.
Can be used to define more complex task objectives that differ from navigation tasks.
- Parameters:
position (tuple[int,int]) – Position in the grid where the object will be placed. Values must be in range (
width- 1,height- 1).zone_low (tuple[int,int]) – Low boundaries of the zone in which the ball grid object can be moved.
zone_high (tuple[int,int]) – High boundaries of the zone in which the ball grid object can be moved.
color (int) – Color of the grid object.
Methods
Return a tuple that identifies the grid object and its state in the enviroment.
Move ball one cell in direction of agent rotation.
Determine whether grid object is harmful to the agent.
Determine whether agent can move on grid object.
Render grid object in PyGame.
Reset attributes of the grid object to their starting values.
Simulate how grid object would change if a given action were taken.
Compute grid object changes after single timestep.
Attributes
id_mapDictionary for all ids and their corresponding subclasses.
identifierUnique id number for each subclass.