Target#

class curiosity_gym.core.objects.Target(position: tuple[int, int], color: int = 0, state: int = 0)#

Grid object representing a task objective of the environment.

Is used to specify a target location that an agent shoud reach to gain a reward. Can also be used in combination with other objects to define more complex task objectives.

Methods

get_identity

Return a tuple that identifies the grid object and its state in the enviroment.

interact

Interact with agent.

is_harmful

Determine whether grid object is harmful to the agent.

is_walkable

Target grid objects are always walkable.

render

Render grid object in PyGame.

reset

Reset attributes of the grid object to their starting values.

simulate

Simulate how grid object would change if a given action were taken.

step

Compute grid object changes after single timestep.

Attributes

id_map

Dictionary for all ids and their corresponding subclasses.

identifier

Unique id number for each subclass.