Wall.step#
- Wall.step(action: Action, front_object: Self | None = None, walkable: bool = False) float#
Compute grid object changes after single timestep.
The default step behaviour is idle and gives 0 reward.
- Parameters:
action (
Action) – Action taken in a grid environment by the RL agent.front_object (
GridObject| None, optional) – Grid object currently in front of the RL agent, by default None.walkable (bool, optional) – Wheter the agent can move over the cell in front, by default False.
- Returns:
Optional reward, which is independent of the environment task and episode termination.
- Return type:
float